We make games about strategy, nostalgia, and the details everyone else forgot.
A dot-com era strategy game about building wealth, timing exits, and becoming a billionaire before the bubble bursts. Invest, speculate, and get out before 2001.
A daily word puzzle about transformation. Change one letter at a time to reach the target - but every path has a cost.
A 2D co-op slapstick game where you're a dog. Cause chaos, find snacks, be a very good girl. Or a very bad one.
Paper Wasp Games makes games that reward attention - games where the systems have opinions, the aesthetics are deliberate, and the feeling of play is considered from the first prototype.
Our work spans genres by design. Strategy games about historical systems. Tight daily puzzles. Co-op chaos with friends. The through-line isn't a genre - it's a sensibility. Nostalgia examined. Handcrafted detail. We make the games we've been looking for.
When every playthrough ends differently, balance isn't about making things equal. It's about making sure every ending feels earned, and no strategy dominates the rest.
DevelopmentEach era of the game looks and feels different. We built five complete CSS themes that transform the entire interface as the timeline progresses from 1990 to 2001.
Design